Hello everybody. While i’m getting prepared for RRF 500 (no it wont be On Air), i have one good challenge that Epsilon and i think you should all do.
Challenge 1:
Categories: Casual, Nintendo Hard
Get yourself in the top 10 in any stage in the Time Attack mode in Rockman 9… without cheating. (I swear most of them did.) Let’s see if YOU can.
Good Luck on this one, i’ve been trying this for weeks, so i though id issue it as a challenge. Enjoy!
Hello one and all. How are you all doing today? Hope all is well… and didn’t have a busy work day like me. Oh well, good money is always nice, isn’t it. For today, we’ll head onto the Classic series and have a look at a theme this time. Today’s RRF is: ‘Magma Burning’. This here is MagmaMan’s theme and area. This one here is one of the more simple of the levels in Rockman 9, though you can easily get yourself killed in numerous places if you are careless. Since its a fire-based area, there are a lof ot fire and magma pits all over the place that are fatal if you fall into them. You can get lucky if you get hit before you fall into them, but you’re more then likely going to die if you fall into them. This area is also loaded with fire-like enemies as well, from flamethrowers to totems to miniboss Changkey Dragon. It’s very easy to kill with the right weapons, but i’ll cover that later. This level could also easily rival QuickMan’s level as well, with the magma barries that come down all throughout this level. Fortunately, they can be halted with the Concrete Shot, and then destroyed afterwards with the Laser Trident, and they arent permanently lasting on screen, they’ll eventually give you a quick chance to get past them. After getting through this hot area, you’ll get your battle with MagmaMan; who, without the Tornado Blow, is probably the hardest robot master in the game… or at least i find him to be. As for the music itself, its a pretty mellow, yet catchy and high-pitched theme. It’s not all that noteworthy in my eyes, but its still quite nice to listen to, though it does suit the fire area. Overall, its a pretty decent level and theme. Its fun to go through if you like heat and fire, though if can be a bit tricky if you’re unprepared or just plain careless.
That concludes today’s RRF. 500 coming next, but some other content first, heehee. See you all soon.
Hello everybody. How are we all doing today and this weekend? Hope all is well. We’re almost at RRF 500, but we’ll wait for that, and bring today’s RRF first. Today, we’ll head onto the ZX series and look there this time around. Today’s RRF is: ‘Carom’. Anybody recognize these things? If you’ve played (and beaten) either ZX or ZXAdvent or both, then you’ve definitely come across these things more often then once. They are the blue mine-like enemies that float around all over the place in ZX. In ZXAdvent, they are green. They appear in most areas, generally in set places, most of which could either could greatly hinder your progress, or could knock you into a hole or a pit of spikes. They dont move around a lot at all, they just float up and down and periodically open up their casing and fire out 2 shots at you. These shots will either travel straight up and down or straight left and right. It also alternates, so it’s almost like a pattern, but its not 100% reliable either. They are also invincible to everything when they are closed, but when they are open, they are vulnerable to your attacks, but you will have to be pretty quick, since you have to strike their yellowish orb inside them in order to destroy them. You also need a pretty clean shot at the orb, otherwise, your shot or whatever, will bounce off them. Hit the shell at all, and you’ll need to wait or avoid them. Destroying them is also hazardous as well, since when you deal them enough damage, they dont just disappear, they’ll explode and the residue from them will damage you if it strikes you. It doesn’t hurt all that much, but it could still push you back off a ridge or something if you aren’t careful. Overall, they serve a pretty good use in the ZX series as an obstacle, though i personally find it a much better idea to just avoid them, unless i may be in need of energy or crystals.
That concludes today’s RRF. Hope you enjoyed and see you all again tomorrow.
Hello everybody. How are we today? Hopefully all good. Well, this post was supposed to happen yesterday, but don’t you just love it when your computer and internet slows down to the point of not being able to do anything. Meh, oh well. Today, we’ll go on over to the EXE series and look there. Today’s RRF is: ‘JunkSoul’. I haven’t covered a Soul in a real long time, so i may as well cover one now. JunkSoul is found in the Blue Moon version of EXE/Battle Network 4 after your first battle with JunkMan.EXE and is one of the more different and unique Soul Unisons in the series too. This Soul here is accessed after sacrificing an orange block-style obstacle battlechip… ones like Rock Cube, Timpani and Time Bomb are ones that you can use. Upon entering JunkSoul, all enemies on the battlefield will become confused as the battle starts and will generally last a turn. This can generally give you a pretty good chance to plan a strategic attack against your enemy… or to just pelt them with your buster. Once you open the custom screen for the first time while in this soul, two random chips that you have used before JunkSoul (unless you immediately began the battle in JunkSoul) will appear in the two slots in the bottom of the screen, in place of where the DarkChips would’ve appeared. This is completely random, so don’t expect anything specific to appear here. You can influence this just a little bit if you use JunkSoul relatively early and dont use very many battlechips, then your odds of getting something from there is much more likely, but it still is very random. This also works, naturally, for any battlechips that you use during JunkSoul. The only chip is won’t recycle is the one your used to activate the Soul with. The charged shot for JunkSoul is Poltergesit. It’s the only Soul… or any style for that matter that has a time-stopping attack as it’s charged shot. Every single obstacle that the Poltergeist gets ahold of will do 100HP of damage. This is quite nice to use against ColdMan as it will hit him with his IceCubes. The downfall to this is, if there are no obstacles, the Poltergeist is completely useless, all it will do is stop time for a second, then the battle will continue as per normal. Its design has no real charm to it like some do, but it still looks pretty nice, good colours and nice sprite work to it. It goes into much more detail in the anime, where it appears only once in Axess (i havent seen it elsewhere) near the very end of the series in the fight with Dr.Regal and it is given by JunkMan.EXE without the stress and danger of battle, unlike the other ones were. Overall, its a pretty nice Soul Unison, it has some pretty nice uses to it, from the confusion, to Poltergeist to the chip recycling. I really enjoy using this one and i use it as often as i can in battle.
That concludes today’s RRF. Hope you liked and see you again soon
Hi everybody. How are you all today? Hopefully all is well, and hopefully enjoying MegaMan 10, if you have it. Since it’s very new, and i just got it, i wont be adding any content from that game for awhile… just to be fair. In light of that, today’s RRF will be from MegaMan 9. Today’s RRF is: ‘Concrete Shot’. Here’s one of the weapons from the first downloadable game in the series. I covered this one in my Telly’s Top Lists, but here it is here. Concrete Shot is gained after defeating ConcreteMan. This one has some pretty nice uses to it. This one shoots of a block grey block of concrete in a small downward arch. It can encase small and weak enemies inside them. It can also be used as a quick and temporal foothold that you can use for some extra height in jumping, or just for your personal amusement. After awhile, it was just crumble and collapse on its own. The magma beams that are in MagmaMan’s stage and Wily’s Castle can be temporarily frozen with this as well. You can couple it with a Laser Trident to destroy it and stall it more, but they’ll come back. The Concrete Shot is great for stalling them as the least. Apart from those magma beams, there are also some laser beam traps in the end of Wily’s Castle that can only be halted by the Concrete Shot as well. Since those lasers hurt bad, its highly recommended to use it here. This weapon is also strong against GalaxyMan, and in more ways then one. Apart from being his weakness, it will also clog up his Black Hole Bomb, and it’ll give you some free time to clobber him since he’ll just stand there for a couple seconds. Overall, its a pretty good weapon in this game, i still find it to be overshadowed by some of the other good weapons in this game, but it’s still pretty good and is nice to use.
That concludes today’s edition of RRF. Hope everybody enjoyed it and see you all again tomorrow.
Hello everyone. Well, i know its not much of news (and probably not much most people care about) but for my home Canada, we own Gold in both Men’s and Women’s ice hockey… and on home territory in Vancouver… so i have to give out a bit shout out, a congrats and a big WOOOOOOOOHOOOOOOOOOOOO!!!!!! to both 2010 Canadian teams (nothing against the U.S. or other teams). The cheer would be much much bigger and louder if my one old highschool friend had made the team, but oh well, here’s hoping he makes the 2014 team.
Just a little something i just had to do, new content tomorrow.
Hi everyone. How are you all today? Hopefully all is well. After talking a day off for my dad’s birthday, i’m back again with some more content. Today, we’ll go to the Classic series and have a look at a location. Today’s RRF is: ‘Impenetrable Fortress’. Can you believe that there actually still are old Jello Mould entries left from RRF200? Well, it’s true, this is one of them. This level here is YamatoMan’s level in Rockman 6, and unlike some of the areas, this one here actually has an official in-game appearance in name… but then again, ALL locations in Rockman 6 have them. This fortress here is one of the more easy of the levels in Rockman 6, but it has it’s fair share of side routes. Some of the ones in this game have routes that lead to a secondary chamber to fight the robot master in order to obtain a BEAT letter, and this one here does, it has the “E” part, but there are also other paths in this level as well. Near the very beginning of the level just before you climb the ladder, you can punch away a wall in order to have your only chance to battle against Gamaru & Gamadayu (which i’ve covered). You can easily avoid them by going the main way. If you go the main way, its just a simple fighting pretty much anything in your way, including a few Ben K’s (which i’ve also covered, go back and read). Once you get near the end of the level, you should see a ladder that goes up and another that goes down. If you have the Jet Adapter, which you really should, fly up this ladder and make your way to the battle chamber. Just be careful, there is a hole that can cause you to fall down to the lower level, and at that point, there is no way to go back. If you stay on the higher level, you’ll just have to get past some revolving platforms and then get to fight YamatoMan, and if you have the Silver Tomahawk, you’re in for one extremely easy fight… well, he’s easy with or without it. Overall, its a pretty cool level, with or without the side routes, fairly easy overall, and it has a pretty nice design. Play this one through if you haven’t lately.
That concludes today’s RRF. Hope you all enjoyed and see you again soon.
Hello everybody. Well, after a long work day, and a little problems off and on with me internet, “tomorrow” has finally come… about 2-3 days late. Oh well, enough of that and onto RRF. For today, we’ll go back over to the X series and have a look at a boss this time. Today’s RRF is: ‘Maoh The Giant’. This baddie isn’t to be confused with Dogu The Giant from ZX Advent (which i covered already). This “giant” is the intro boss from Rockman X3, and is quite possibly the easiest boss of any kind in the entire game, maybe with the exception of the mini-boss in Toxic Seahorse’s stage, but he’s still very easy. This boss flies up from the ground at top of the Hunter HQ base and simply attacks at you by shooting his large mace-ball fists at you. These are incredibly easy to avoid, though they do cause big cracks and holes in the ground… or roof. Fortunately, they dont break too far down, so you don’t have to worry about falling through… if that ever has happened, its never happened to me, and i’ve intentionall prolonged a battle against this big ugly bad boss to just to see if its happened. His big fists will generally home in on your current location, though i’ve seen him punch all over the place as well. You’d think his fists would really hurt, but considering how little your HP is here, they actually don’t hurt all that much, and if anything, your fully charged shots deal a heck of a lot more damage to him. His weak point is his face, so aim there. After you plant a few shots into him, he’s explode and collapse and you’ll get to continue on with the game. Overall, he’s a typical huge (giant) boss from the X series, though since he’s an intro boss, he’s extremely weak and not all that much of a battle, but its still cool to battle him anyways, considering X3 has some tough fights ahead.
That concludes today’s RRF. Hope you all enjoyed and see you soon.
Hi everybody. How are you today? Hopefully all well, enjoyed your week, getting ready for your weekend, and if you’re like me (or in my area of the world) getting your fix of winter sports. Anyways, i won’t ramble about that, i’ll just get to the RRF. For today, we’ll go from the X series to the EXE series. Today’s RRF is: ‘BigBrute’. Anybody who’s played any version of EXE/Battle Network 5 should recognize this ugly enemy. This is the giant demon-like dog/wolf enemy that appears in the liberation missions, and they appear in pretty much every single one as well. Outside of battle, the generally appear pretty close by the DarkHoles and if you get to close to them, generally in a 3X3 square, they’ll breathe a 9 square (3X3) flame shot at you. Depending on what version of the BigBrute is there and where you are liberating will determine on how much damage you take outside of battle. Inside of battle, they only have one attack, they’ll breathe a 5 panel flame shot in a “+” pattern, in the row that you were standing on, so it’s a wise idea to get out of the way… especially if you are playing the Colonel version and are using either TomahawkMan or TomahawkSoul, since the flames do have the fire-attribute (big surprise) and will do 2X damage… or in worst case scenario, 4X damage if you’re also on grass. You can easily counter them before they shoot there flames at you, but if you’re slow, they will still burn you when you counter them. Since they have an elemental attack, you can trap them with an Anti-Fire chip if you have one, and you can easily trick them with a Guardian/Ojizusan as well… that generally deals great damage and can kill them instantly if they are weak enough. Overall, they are an interesting enemy, even though only exclusive to the liberation missions… but its probably a good thing, though their attack could’ve been nice in a battlechip.
That concludes today’s RRF. Hope everybody enjoyed it and see you all again tomorrow.
Hello everybody. How are you all doing today? Hope all is well, and getting ready for another weekend. For today, i figured that we’ll stick with the X series, but go from an enemy to a boss. Today’s RRF is: ‘D-1000′. Today, we’ll go from Rockman X Command Mission back to Rockman X6. The D-1000 is the intro boss to X6 and is quite possibly the easiest boss in the entire game… probably the only easier bosses are either Ground Scaravich or Command Yammark. The intro boss, D-1000, is seemingly possessed by the Nightmare Virus when it appears and when it does, a large orb will appear and power it up causing it to attack you. It attacks you by shooting shots out at you, generally homing in on your current location. It will also crash down on you if you are underneath it. You can avoid that by either dashing under it very quickly, or by simply ducking. You do, however, run the risk of getting damaged in the process, and since you dont have a lot of health here, a few hits can put you in quite a bind. Have no fear though, this boss is actually quite weak. While if you try and shoot at it directly, it won’t deal a lot of damage to it, you’ll do a whole lot more damage to it be both using the Z-Saber and focusing on the large flying orb. It’ll deal both damage by striking the orb and when it comes crashing down to the ground. After a couple moments, the orb will re-appear and it will attack as normal. After a few hits, it’ll explode and come crashing down to the ground, but won’t be completely destroyed… but it will be momentarily. In a quick cutscene, the Zero Nightmare appears for a breif moment and slashes it and destroys it for good. Right after, X wonders if he’s really seen Zero or not, then gets to fight High Max. Overall, it’s a relatively easy boss, considering on how difficult X6 is overall. A cool design, easy fight pattern, and i personally like the cutscene with the Zero Nightmare.
That concludes today’s edition of RRF. Hope everybody enjoyed and see you all again tomorrow.
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Here are 3 links to some nice Rockman/MegaMan sites… some that helped me find some of my RRF content and more.
The MegMan Network
http://megaman.wikia.com/wiki/Mega_Man_Wiki
MegaMan Wikia
MegaMan Home Page
http://brahmansgameroom.blogspot.com/
Blog of Braham.
Check it out!
Just cause i didn’t have it before XD.
The extreme greatness that is Eye Lazor Beams!!
Here’s MegaMatt’s Legend Force! Very nice blog, check it out.
http://megamatt.wordpress.com/
Here’s probably the best Rockman infoblog in the world: Protodude’s Rockman Corner.
http://protodudesrockmancorner.blogspot.com/
Here’s a couple of my favorite sites to check out, here’s a link for you all!!
FlashMan.EXE!
www.flashmanexe.com
Prince George Cougars WHL!
www.pgcougars.com
Nanaimo Clippers BCHL!
www.nanaimoclippers.com
Oceanside Generals VIJHL!
www.oceansidegenerals.com